![]() ![]() Make a note about how the first few passes there are many lighting changes that are going on. ![]() You can see the daylight start to come into the space. Assign Glass material to the Window layer.Īll the objects on this layer will render as glass.Scene before window layer is assigned to glass material. The result is very flat because no light is getting into the scene from the outside. Since the windows have not yet been assigned as glass, they are a default opaque material. Set the lighting preset to Interior Daylight.This model has materials, but some of the materials have not been assigned to objects or layers. You will find the more windows a space has the easier it is to light. So, windows should exist as a single surface and be assigned a transparent material to work properly. While it might seem self evident to some, windows are very important to interior renderings. The main aspect of rendering daylight situations are the windows of an interior. Artificial lighting – In this case it is nighttime and the artificial lights are the only lights that are on.Interior Daylight - This is a daylight mode with sun and sky.There are two lighting presets for Interior lighting. Lighting pre-sets – Unlike almost every other render situation, the Studio lighting preset will not work well for interiors.There are also a few things we need to know before starting. All of this can lead to longer rendering times then the standard exterior or product rendering. They rely on many different light sources and require the calculation of indirect light. Interior renderings are the most difficult renderings to complete. ![]()
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